
InFlux
About
Step into a dynamic, dungeon-styled, FTL inspired procedurally generated space station environments, where you oversee a team of autonomous maintenance Agents keeping power Computers online and fuel Bins full—while hostile Aliens lurk in the shadows, looking for the perfect moment to strike.
Key Features
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Procedural Levels
Frontier-based room placement and NavMesh linking generate fresh layouts every time. -
Autonomous Agents & Aliens
Agents auto-repair, refuel, and trap Aliens; Aliens seek, attack, and flee. Their simple rules collide to create surprising scenarios. -
Interactive Systems
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Computers degrade and need repairs
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Bins store fuel, deplete normally or under sabotage
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Tables refine raw rock into fuel
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Containers hold captured Aliens
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Emergent Gameplay
No two playthroughs feel the same—watch as your Agents’ routines clash with unpredictable Alien raids. -
Intuitive Controls & Camera
WASD or arrow keys to pan, mouse wheel to zoom, RMB to tilt & yaw, and F to snap back to top-down. -
Real-Time HUD & Pause
Three sliders aggregate Computer health, Bin fuel, and overall system status. Escape pauses the game; Game Over triggers when systems fail.
How to Play
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Observe your Agents as they patrol, repair, and refuel.
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Click on any Interactable to override your Agents’ priorities.
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Manage resources—keep Computers online and Bins fueled.
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Defend against Aliens: when they sabotage, your Agents will spring into action… hopefully in time!
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | MilesJMaiden |
Genre | Simulation |
Made with | Unity |
Tags | Aliens, Low-poly, Procedural Generation, Prototype, Space Sim |
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