World χάος
This Unity-powered simulation allows you to craft diverse terrains using Perlin Noise, Fractal Brownian Motion, and Voronoi Biomes. Then, place rocks, cacti, and more via a lightweight 2D Cellular Automata process that clusters objects in natural-looking patterns. Finally, unleash wolves, deer, and squirrels—each driven by a finite state machine—onto your environment and watch their predator-prey dynamics unfold in real time!
Key Features
- Noise-Based Terrain Generation
- Pick from Perlin Noise, Fractal Brownian Motion, or a Voronoi-based biome approach.
- Smooth gradients, ridges, and distinct biomes come to life with just a few parameter tweaks.
- Cellular Automata for Feature Placement
- Objects (plants, rocks, trees) appear in logical clusters or remain scattered, based on simple rules.
- Fine-tune the spawning probability and neighborhood thresholds for unique layouts each run.
- AI-Driven Ecosystem
- Wolves, deer, and squirrels roam the terrain via Unity’s Navigation mesh.
- Basic finite state machines power their behaviors (e.g., searching, fleeing, resting) and allow for emergent predator-prey relationships.
- Interactive Interface
- Adjust terrain parameters and toggles (like trails, lakes, or biome constraints) at runtime.
- Observe changes immediately—ideal for rapid experimentation or demonstration.
- Expand or Customize
- ScriptableObjects store generation settings, making it easy to add new features, modifiers, or AI agents without major refactoring.
Updated | 2 days ago |
Published | 8 days ago |
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | MilesJMaiden |
Made with | Unity |
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